Perks Guide for +1 Upgrade Per Kill — Upgrades Window (Roblox)
Perks in +1 Upgrade Per Kill Upgrades: Head Start, slots, Snack Pack, Second Wind, Gold Digger, Bounty Hunter, Soft Landing—effects and Gold prices from frames.
FAQ
Do perks need an equipped slot?
How much does the second Perk Slot cost?
What does Gold Digger do?
When do Enchants unlock?
Where do you buy Perks in +1 Upgrade Per Kill?
From the lobby, open Upgrades on the right rail. The window title is Upgrades with two tabs: Perks and Enchants. The Perks tab subtitle reads Perks work from spawn—buys apply on your next life, not mid-fight. Gold prices sit on yellow buttons on each card.
Perks are the main Gold sink alongside class unlocks. Farm predictable Gold in how to get Gold (Playtime 650g, Group 500g, Daily 160g) before you chase expensive slot upgrades.

Figure: Head Start III upgrade button at 1,500g beside Perk Slots 2/3 at 5,000g.
What do Perk Slots cost?
Perk Slots card text: Equip more perks at the same time.
| Slots owned (UI) | Button price (frames) | PERKS equipped examples |
|---|---|---|
| 1/3 | 1,000g | 0/1 seen on fresh accounts |
| 2/3 | 5,000g | 1/1, 2/2 in later footage |
We did not capture the 3/3 upgrade price or the maximum number of equipped perks after all purchases.
What does each Perk do and what did buttons show?
| Perk | Slot rule | Levels | Effect text (from panels) | Example button prices |
|---|---|---|---|---|
| Head Start | No perk slot needed | I–IV (IV effect not shown) | I: Spawn with Leather Helmet + Leather Boots. II: + Leather Leggings. III: + Leather Chestplate. | 300g / 700g / 1,500g at I→II→III steps |
| Snack Pack | Uses a slot | I–III | I: One extra Golden Apple per life, 30s after the drop. II: 15s after the drop. Next III: at spawn on II card. | 200g → 500g → 1,100g sequence |
| Second Wind | Uses a slot | I–II named | I: Heal half a heart on kill. Next II: 1 heart | 1,200g with Unequip / EQUIPPED on I |
| Bounty Hunter | Uses a slot | I–III | +20% Gold from claimed bounties. | 300g |
| Gold Digger | Uses a slot | I–III | +10% base Gold for kills and assists. | 400g |
| Soft Landing | Uses a slot | I–III | Fall damage ×0.8. | 200g |

Figure: Snack Pack level II text and Soft Landing at 200g on the same scroll.

Figure: Second Wind I at 1,200g beside Bounty Hunter 300g and Gold Digger 400g.
Head Start IV appears in the level counter (I/IV through III/IV) but our frames did not show the IV effect sentence or IV button price—do not assume a fourth armor piece beyond III text.
Snack Pack pairs with how to heal (golden apples in the hotbar). Second Wind adds kill sustain on top of apples. Soft Landing only matters if you take void or ledge fall damage—see upgrade ladder for void deaths.
What is on the Enchants tab?
Enchants were visible only in MBT overview footage (R1JmCacefj4) in our workflow—single video, not cross-checked on other uploads:
- ROLL buttons: 1× ◆60 and 10× ◆540
- Slot 1: empty
- Unlocks at LV 15
- ROLL ODDS list naming enchants such as Mark, Frost, Ember (effects not verified)
Enchant Roll vouchers from Playtime or Group Reward (Roll icon) likely feed this system, but we did not film a roll result. Skip Enchants until LV 15 unless you are collecting vouchers early.
What buy order makes sense?
Editorial opinion (not win-rate data):
- Head Start I–III when you lack time to loot leather on early upgrades—the spawn kit matches early leather pieces on the upgrade ladder without using a perk slot.
- Gold Digger I if you already earn variable kill/assist Gold and want a verified +10% multiplier before luxury buys.
- Snack Pack I or Second Wind I depending on whether you die with empty apples or lose trades by one heart—both show up in sustained PvP clips.
- Perk Slot 2/3 for 5,000g only after you have two perks you actually want equipped together; the first slot (1,000g) is cheaper but still competes with Archer 250g-tier classes.
- Bounty Hunter if you actively claim bounties in arena; we did not verify bounty UI payouts, so this perk stays situational.
Head Start’s free leather can overlap with gear from kills—still useful after death resets to 0/34 when you re-enter without saved armor.
What is not verified on Perks?
- Head Start IV effect and price.
- Full III tier prices/effects for Gold Digger, Bounty Hunter, and Soft Landing (only base buttons on one scroll).
- Whether Unequip refunds Gold (button seen on Second Wind, rules not shown).
- Exact PERKS equipped cap at max slots.
- Any enchant proc numbers (Mark, Frost, Ember).
Play: +1 Upgrade Per Kill.
Sources and credits
Screenshots on this page were captured from community gameplay videos on YouTube (MBT — R1JmCacefj4; Prolack012 — fELzp0zADZ8; Xaidenplayzminecraft — M2AXjk_iSY4; Charmeleon — Qsg2sIzSFrE) and are used for illustrative reference; all rights belong to the respective creators. Numbers shown were read directly from those frames on 2026-10-23–2026-10-25; the game updates often, so values may have changed. This is an unofficial fan site, not affiliated with Roblox Corporation or Block PvP.
- https://www.youtube.com/watch?v=R1JmCacefj4
- https://www.youtube.com/watch?v=fELzp0zADZ8
- https://www.youtube.com/watch?v=M2AXjk_iSY4
- https://www.youtube.com/watch?v=Qsg2sIzSFrE
Last verified: 2026-10-26
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